News Release

News Release

News Release

Rikei Launches “RIKEI Training Cloud,“ Cloud-Based Training Service for Unreal Engine Enabling Training Anytime, from Any Device

Rikei (Headquarters: Shinjuku-ku, Tokyo; President & CEO: Satoru Isaka; hereinafter “Rikei”) is pleased to announce the launch of “RIKEI Training Cloud,” cloud-based training service for Unreal Engine provided by Epic Games, Inc. (Headquarters: North Carolina, USA; CEO: Timothy Dean Sweeney; hereinafter “Epic Games”)

Overview of “RIKEI Training Cloud”

As a certified service partner of Epic Games, Rikei has worked on many development projects for the enterprises so far. In addition, Rikei got a qualification as Unreal Authorized Training Center(*1) and have five Unreal Authorized Instructors currently, in response to the demand for in-house development.
Conventional Unreal Engine training requires preparation of expensive gaming PCs and have constraints on time and place, making it difficult to learn and test with Unreal Engine freely for a certain period. To address these issues, Rikei launches the “RIKEI Training Cloud,” which enables practical training on the cloud.

※1 Qualification as Unreal Authorized Training Center:Qualification that is allowed to offer various training programs provided by Epic Games. Rikei provides practical training contents with its own technical expertise.

Details of the Service

Linking with the cloud solution provided by Rikei’s partner MT Technologies Inc., enables to operate the Unreal Engine editor in the full cloud.

  • Users can learn by actual operation of the Unreal Engine, regardless of device specifications.
  • Users can conduct all operations including object placement, blueprint (*2) creation, and lighting(*3) reflection.
  • Unlimited self-study time during the training sessions
  • Extension plan for cloud usage period is available

※2 Blueprint:One of the features of the Unreal Engine for non-programmers to create complex and sophisticated gameplay systems.
※3 Lighting:The way light is applied in virtual environment, such as reflection, refraction and shadows.

Future Plan

Rikei will provide the cloud services for development work using Unreal Engine, as well as provide it as a part of the training program.

Price for the service

From 150,000 yen. It varies depending on the number of users, please contact us for details.

About Epic Games, Inc.

Founded in 1991, Epic Games is an American company founded by CEO Tim Sweeney. The company is headquartered in Cary, North Carolina and has more than 40 offices worldwide. Today Epic is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is also adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content.

Headquarters Cary, North Carolina, U.S.A.
CEO Timothy Dean Sweeney
Business Production of computer games and software development

About Rikei Corporation

Since its establishment in 1957 as a solution vendor in the IT and electronics industries, Rikei Corporation has provided a variety of solutions ranging from systems to networks, VR/AR contents, electronic materials and electronic devices.

Rikei proposes solutions that utilize cutting-edge technologies and advanced products from Japan and overseas, and contributes to business development such as improving efficiency of operations and profits of customers.

Headquarters Shinjuku Mitsui Building No. 2, 3-2-11 Nishi-Shinjuku, Shinjuku-ku, Tokyo 160-0023
Capital 3,426 million yen (as of the end of March, 2023)
Representative Satoru Isaka, President & CEO
Established June 8, 1957
Business Provision of system and network solutions and electronic components and devices

*Product and company names mentioned herein are the trademarks or registered trademarks of their respective owners.


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